I was part of a team that created a fictional realtime trailer using the Unreal Engine. I modelled and baked the P90, taclight, helmet, glasses and nightvision goggles of the soldier. I also did some scripting and build most of the lower parts of the excavation site below the pyramid as well as the chopper interior stuff.
The really fun thing about producing content for the Unreal Engine is, you can offline render it quickly at ridiculous high resolutions (leftclick, then rightlick and “show image” and leftclick again to see at full size of 3600×4304 px, thanks Johannes!):