Cut the Puppet

Cut the Puppet

Animating a highpoly character can be very slow in the viewport, as the skinning needs to be calculated. In that case, a lowpoly version of the character can be cut into pieces which are then linked to the bones, so the animator has a good visual reference without any skinning happening. Cutting the pieces manually is quite time-consuming, so I wrote this script to automate it.

How to use: Make sure you are on the skinning pose frame on the timeline. Select your skinned mesh and execute the script. Puppet pieces are added to the currently active layer.

Cut the Puppet MAXScript from Christoph Bülter on Vimeo.

23/01/13:    Now supports CAT and Biped bones, also does a name check to see if all bones are named uniquely in the Skin modifier
Should now also work with meshes that have a distorted TM, should not freeze anymore thanks to DisableProcessWindowsGhosting

20/01/13:    Automated mesh copy and modifier removal

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If you use this script, be awesome and donate a few bucks!